[Reading Notes] Wedege-Parallel Triangle Counting for GPUs
A novel GPU algorithm--WETRIC, counting triangles in static undirected sparse graphs.
A personal journal & research archive
Research · Notes · Projects · Fragments
ENTER / EXPLOREA novel GPU algorithm--WETRIC, counting triangles in static undirected sparse graphs.
Exact and scalable triangle counting on large-scale directed graphs, where triangles have seven different types determined by edge directions and the graph may be too large for a s
CoT (Chain-of-Thought) brings memory bottleneck (KV Cache), limits the practical deployment of LRMs (Large Reasoning Models) under constrained GPU resources.
A research project on triangle counting on multiple GPUs, with a focus on optimizing performance and scalability.
When you see a string like RG8gdSBrbm93IEJBU0U2ND8=, random letters and numbers with = at the end, you should guess it might be a Base64 string. How does it work? How to write you
Read the record →We know that Discord has a sound board, which allows you to play various weird sounds in game. But sadly it doesn't work in full screen game like ELDEN RING:NIGHTREGIN.
Read the record →We have a slow, big target model M_p, inference from which we're trying to accelerate (distribution p(x)). We also have a quick, efficient approximation model M_q (distribution q(x
Read the record →I’m Akejyo. This is a place to think in public, keep useful questions, and make things slowly.
A little about me ↗Ride with things, let the mind roam.